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Gamification

Challenges to overcome, rankings to climb, objectives to achieve, points to gain, real-time feedback, badges to unlock and prizes when you get the result.
WELCOME TO THE WORLD OF GAMIFICATION!

Gamification can be used to induce virtuous behaviour, to engage people, to create positive habits, to solve problems in an attractive and pleasant way. To achieve these results, we combine some elements and principles of video games with motivational theories.

OUR GAMIFICATION SOLUTIONS

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HUMAN RESOURCES

Induction & onboarding

Recruiting

Training

Performance management
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MARKETING

Development of sales network capacity

Customer loyalty

Promotion of products

Corporate conventions
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EHEALTH

(HEALTH AND WELL-BEING)

Therapeutic adherence

Patient empowerment

Cognitive and motor tele-rehabilitation

Promotion of healthy lifestyles
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SOCIAL INNOVATION

Energy saving

Food education

Active citizenship

Sustainable mobility

Technologies

GAME4SKILL

Game4Skill is our gamification engine capable of turning repetitive and boring processes into engaging and captivating experiences.

 

Thanks to the use of Gamification and Storytelling techniques, we aim to enhance the user experience, thus stimulating the engagement of people involved in change and learning processes.
Download the brochure

GAME APP

We master app development technologies to create engaging and captivating applications, accessible from smartphones and tablets compatible with iOS and Android.

Are you looking for a gamification solution?

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Contents

MINIGAME

It is a small, short, and self-consistent video game, with its own gameplay. Minigames may be required to complete the main game, or they can be optional, for example a bonus level may be a minigame. They are often found within more complex applications.

 

In the case of training applications, the game mechanisms are studied and designed according to the training objective to achieve.

SERIOUS GAME

Serious games are very powerful tools for transferring skills and transforming behaviours. The contents of serious games are functional to pursuing learning objectives. The dynamics and the mechanisms of the game generate motivation and emotional involvement that contribute to improve and make the learning experience more effective.

 

Serious games represent an ideal learning tool for a wide audience of users and for their specific needs: empowerment, diagnosis and therapy in the health field, soft skills in business training, procedural knowledge and skills in compliance training.

Request a demo!

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