GAMIFICATION FOR HEALTH AND WELLBEING

Are you looking for an interactive game that can act as support during the therapeutic process? Do you want to improve patient empowerment?


NEED

A widespread application for serious games is health. The features that make digital games so captivating, such as graphics, visual and auditory stimulation, engaging storyline, presentation of challenges, instant feedback during and after the game, etc., can be applied successfully in the context of health. In literature, games for health have been classified into five categories:

  • games to promote exercise
  • games for brain fitness
  • games to learn how to eat in a healthy way (for weight control and obesity)
  • games for professional training (e.g. simulations for surgeon training)
  • games to manage a physical condition (eg. diabetes, asthma, cancer, pain).

TOOLS

In serious games the gameplay may integrate engaging situations and behavioural reinforcement mechanisms (such as awards, rewards and prizes) aimed to produce real improvements in the player’s health. Doctors and other professionals involved in patient care can monitor the patient’s adherence to treatment. We can also use sensor devices and artificial intelligence agents (in the form of a “virtual coach”) to continuously monitor and assist the patient.

ADDED VALUE

The care of patients of chronic diseases takes up a large share of public expenditure on health. Serious games can be an effective and efficient solution to educate, motivate, monitor and make chronic patients “empowered” in the management of their disease. Studies show, in fact, that the simple exchange of information between doctor and patient is not enough to convince patients to change their behaviour. The serious game, on the contrary, can help to involve patients in the self-management of their own disease and treatment.


Grifo multimedia is lead beneficiary and coordinator of the Horizon 2020 PERGAMON project. Click on the image below to get more information about the project.

 

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